//==============================================================================
// Concussion Mine Explosion SFX_anim.txt
//==============================================================================

//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define ShockWaveSFX1
{
   set hotspot
   {
      version
      {
         Visualparticle ConcussionMine ShockWave SFX1
      }
   }
}
//==============================================================================
define ShockWaveSFX2
{
   set hotspot
   {
      version
      {
         Visualparticle ConcussionMine ShockWave SFX2
      }
   }
}
//==============================================================================
define DestroyGlowSFX
{
   set hotspot
   {
      version
      {
         Visualparticle ConcussionMine DestroyGlow SFX
      }
   }
}
//==============================================================================
define DestroyDirtSFX
{
   set hotspot
   {
      version
      {
         Visualparticle ConcussionMine DestroyDirt SFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualNone:
//==============================================================================
//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
			Visual jimmy
			Connect ATTACHPOINT ShockWaveSFX1 hotspot
			Connect ATTACHPOINT ShockWaveSFX2 hotspot
			Connect ATTACHPOINT DestroyGlowSFX hotspot
			Connect ATTACHPOINT DestroyDirtSFX hotspot
			tag SpecificSoundSet 0.01 false JunkratConcussionMineExplodeSFX checkVisible
			}
		}
	}
}